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The Sleeping Giant
Quest Giver Rumarin
Locations Whiterun, Folgunthur Exterior, Falkreath, Morthal
Prerequisites Met Fjona, Cleared Moss Mother Cavern, No Followers, Blood of Kings Questline Not Running
Related Quests Blood of Kings Questline
Enemy Level Giant (Lvl: 64) Class EncClassBanditMelee
Quest ID RumarinQuest2 Editor ID 02185B23
NPCs Rumarin, Anum-La, Jonas Giant-Bane, Ingarte, Fjona, Alendriel
Reward Alendriel is awakened


The Sleeping Giant is the story of a ragtag band of adventurers who attempt to steal a great treasure guarded by a mythical Giant.

Rumarin’s Suggestion

If the prerequisites are met, the player will have the option of asking Rumarin where he thinks the pair should go next. Rumarin will tell the player about a Sleeping Giant rumored to be in possession of a great boon. According to the Elf, the Giant can be put to sleep by a bard’s lullaby. However, he suggests the pair recruit both a singer and a swordsman in the event the trick fails.

Notes:

– The halfwit Rumarin refers to is Hjoromir. As such, having Hjoromir in your party is a hidden prerequisite that will prevent the quest from starting.

The Singer and the Swordsman

After speaking to Rumarin, the player will be directed to two places, the Moorside Inn and the Hall of Jorrvaskr. Outside Jorrvaskr, the pair stumble upon Fjona, who has shed her heavy armor and is once more practicing her archery as she did before she first joined the Companions.

Traveling to Morthal will introduce the player to Jonas Giant-Bane, an adventurer who claims to have slain numerous Giants in his lifetime. However, it is quickly revealed that Jonas is not who he claims, at which point the group is directed to Anum-La.

Notes:

– The puny Giant Rumarin mentions is Bergrisar.

– To get the objective about Fjona, the player must ask Rumarin about the bard. The question is a separate, top-level dialogue tree from the original quest starting conversation.

– The order in which the player recruits the singer and swordsman is irrelevant.

– Players who have previously met Anum-La may erroneously go to her directly instead of speaking with Jonas first.

Fjona’s Familiar is disabled at this point of the quest.

The Sleeping Princess

After agreeing upon their roles, the foursome travel to Moss Mother Cavern in order to retrieve the boon. Toward the rear of the cave they find the giant bathing in the lake. However, Fjona’s music only seems to anger it, at which point the four are forced to fight it.

Upon slaying the Giant, the player swims to the bottom of the lake and finds the corpse of a Wood Elf along with a ring. Upon returning to the group, Rumarin reveals the true nature of the legend – that the boon is in fact a princess, and the one who rescues her becomes her betrothed.

Rumarin’s suspicions are proven correct when Alendriel rises from the lake and greets the foursome. After some confusion, the group departs the cave no richer but no worse for wear.

Notes:

– If the player is married to Rumarin, he will claim Fjona was the one who retrieved the ring.

Let's_Play-_Interesting_NPCs_-_The_Sleeping_Giant

Let's Play- Interesting NPCs - The Sleeping Giant


The Sleeping Giant (Rumarinquest2)
Stage Information
0 Speaking to Rumarin starts the quest.
10 Jonas is enabled, Fjona is given new gear and moved to Whiterun.
15 Fjona’s Familiar is disabled to prevent the two from meeting.
25 With the group assembled, the Giant is enabled as is Alendriel’s coffin and corpse.
40 Hostile Spriggans are disabled. Scene starts upon entry into Moss Mother Cavern.
50 Giant is encountered. Fjona plays her lullaby.
60 Giant is made aggressive.
70 Killing the Giant activates this stage, and scene prompting player to retrieve the boon.
75 Player objective displayed to find the treasure.
80 Wedding ring retrieved. Alendriel enabled and scene starts.
90 Alendriel forcegreets player.
95 Group is removed from follower faction and departs. Final scene between Rumarin, Anum-La, and Fjona.
100 Quest completes. Alendriel remains in Moss Mother Cavern.

Notes: Stages 13 and 20 are set during scenes or when entering a trigger at the appropriate stage.

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